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White Mage

By admin On March 4, 2008 Under Final Fantasy FFXI Gil

  

White Mages Uncovered

Become a powerful White Mage

Monday, October 27, 2003

White Mage Quick Facts

The White Mage is a character class that delves in the fine art of White Magic.
White Magic is primarily used for curing ailments of all kinds, be it a
physical wound or some other ailment. White magic serves a secondary purpose, the white mage is relied upon by parties for party wide enhancing spells, increasing damage and stability during battle.

White Mage Strategy

The fight sequence of a White Mage is, generally, as follows:

1-Directly before the fight cast Protectra, if it has wore off.
2-Cast Dia on the Monster if there is no Red Mage.
3-Serve as the primary healer, healing whenever necessary.
4-If ever the enemy doe a good area of effect spell, use a Curaga.
5-The fight having been completed Raise any fallen comrades.

Note: Which Cure you should use is based off MP efficency, To calculate
which should be used:
1-Use all of your Cure spells.
2-See how much they heal for.
3-Divide how much they healed for by the ammount of MP it costs.
4-This number is the HP healed per MP used.
5-Compare the results, also take into consideration the speed, for it takes
longer to cast two Cure I’s then it does to do a Cure II, so if your party
needs life desperately use your highest heal.

White Mage Interaction

Inter-class relations is relatively simple with a White Mage.

Class-Relation a White mage has with them.

Red Mage- The Red Mage eases up your healing duty.

Black Mage- Your top priority for curing.

Others- Take hits for the White Mage, the White Mage providing healing in
exchange.

White Mage: Weapons

Now, time to look into equipment for a White Mage, more specifically a
weapon. Most White mages will choose a Club or Staff, yet there are other
weapon choices for a White Mage. Here they are………..

Staff:Pros- Moderate damage.
Cons- Slow Attack speed.

Club:Pros- Bonuses that help casting, moderately fast speed.
Cons- Weak damage.

Clubs are preferable, as White Mages wont attack once they start
partying, since the bonuses are quite good.

White Mage Spells in Depth

Now a chance to look at some of the White Mages basic sets of spells, the
primary use and objective having already being discussed here I will detail
some of thee basic spells.

Enfeebling:Dia-Lowers defense and does damage over time, use this every fight.
Paralize-Occassionaly loses ability to act, good but blind is better.
Enhancing:Protect-Raises defense by 10, lasts a while, keep it on constantly.
Shell-Raises resistance to magic, also good but not as good as protect.
Regen-Constantly regenerates life, very good but doesn’t last long.
Sneak, Deodor, and Invisible-Allows you to go undetected by enemies.
Bar spells-Raises party’s resistance to one element or status effect.
Stoneskin-Makes attacks do less damage, great for the occasional solo.
Blink- Makes it harder to be hit, quite nice.
Healing: Cure: A necessity, allows you to heal yourself or your party.
Curaga: Heals yourself and your party at once.
Divine: Banish: Does Divine damage to a target, not enough damage.
Holy: Does Divine damage to a target, quite nice.
Teleport <Location>- Teleports you to the crag of the spells name.

White Mages Budgeting

As a White Mage one should always consider their role in a party when
making any transaction. As a White Mage you should spend very little on
armor, and even less on a weapon.

What not to buy:
Armor in excess, no need to get new armor whenever you can afford better, only buy
new armor every once in a while.

New weapons in excess, same as armor, also you should buy your weapon based
on what bonuses to stats they give rather than damage.

What to buy:
Cure Spells, buy these with top priority.

All other spells.

High Reward Quests for White Mages

Windurst:
Teleport-Mea quest, Gantineux, Hostelry Room, Windurst Waters.
Do these for the Teleport-Mea scroll.

Shantotto quests,Shantotto’s Manor, Windurst Walls.
Do these for a Hypno Staff and Black Mage spells to sell.

Hypno Staff Quest, Paku-Nakku, Aurastery Roof, Windurst Waters.
Only if you wish to use a staff.

Bastok:
Teleport-Dem quest, Virnage, Bat’s Lair Inn, Bastok Mines.
Do these for the Teleport-dem scroll.

Sandoria:
Teleport-Holla quest, Eperdur, Cathedral, Northern Sandoria.
Do these for the Teleport-Holla Scroll.