A Party’s Anger Management
There are times where we have all experienced the dreaded…. KO with the little "Would you like to go to HP?" laughing at us in our faces. We slam our fists on the table, slap the crap out of the monitor, throw the mouse, and sometimes we break stuff while saying some words of profanity in there too.
The worst thing that any player can do, is to (/tell) a player that he/she was at fault (even if they were), blame them for what has just happened, call them a NEWB, say any negative comments about that person even though they have negatively commented on you regarding, your character, job, etc… And the list goes on indefinitely.
An angered response to another party member may be the catalyst for the disbanding of the party, or even worse, disbanding in the middle of a battle! (I had that happen to me, and I was pissed!)
There have been more times than I can count where the party I’m in, turns violent. Where players are consistently arguing with each other about what someone did or said. Because of this, player’s reputations are damaged, and those players who were arguing (and possibly their link shells and friends), are likely to never party together again.
Here are some things that players can sometimes dispute over:
-not getting enough exp
-can’t find a WHM
-puller not pulling good exp creatures
-calling a player a newbie
-being called a newbie
-any comment that degrades, insults, or attacks a specific player’s skill, job, ability, remarks, etc…
So if you are the leader, or another player/party member has some "beef" with you: here are a few suggestions to help ease tensions to work together again;
————————————————–
-We ALL started playing at one point or another. We had to learn how things worked in the world of FFXI. I have found that this is the most effective method of dealing with most, if not all situations, simply resolve by saying:
"Hey. It’s cool man, we all had to learn "……." at some point."
In fact, we all had to open the FFXI Box and pull out the 5 cd’s to install on our cpu’s or figure out witch way the hard-drive goes into the PS2 ^^
————————————————–
-All of us want a lot of exp, but some party combos won’t yield a great amount of exp, party members often disband because of certain party combos, (mainly ones without healers) but these parties that are formed in the area your in may be your only option. This is the MOST common situation that I have scene. Some players are used to getting 50 to 100 exp, while other players are used to 150 to 200 exp a pop. Some of these players can become frustrated, making a wrong decision or pulling to quickly (in order to get a chain, per say), and end up costing the whole party valuable time and exp; and the worst case scenario, KO’ed.
Thus: we might ask what amount of exp is acceptable for the capabilities of the party.
"So hey "……." what exp are you used to getting? I’m fine with what we have now, maybe we could chain T’s to get more exp? equal to defeating IT’s that aren’t there."
"There are only T’s in the area. Perhaps we could move to a different location for more exp?"
"IT’s may yield us every good exp, but it would be a little risky and some of us may not survive the fight."
Once everybody is satisfied on the expected amount of exp received, then the party’s concentration will be focused on the fight itself (skill chains, exp chain, MP%.. etc..) rather than worrying about what exp the fight will bring once it’s over. Of course, look at your party’s capabilities and see what might be your best option.
————————————–
Sometimes we have the urge to blame someone for a bad decision that costs your party time and exp. Perhaps someone pulled something too hard for the party to deal with and they end up killing the whole party.
Rather than pointing the finger at a member, or giving them one, you could ask how did it happen.
"Its ok guys, we got smoked, lets learn from our mistakes.. what when wrong?"
what NOT to say:
"WTF ppls I though we had it going, but I guess NOT!"
Having your whole party loose experience, that’s bad, but to have a party that will never party together again, that’s even worse.
By learning from the party’s mistake, it can help every member enhance their future game play with other groups, not making the same mistake twice. If players were to quit and not learn what went wrong, then potentially, they would make the same mistakes again in another party.
————————————————
White mages are the best group characters in the game. Why? Because they keep everyone alive. Sometimes it’s very difficult to get a WHM or a RDM when the demand for them is really high. Member of a group sometimes demand to have a WHM, so that they will have an efficient party. Here is a way to satisfy the healer of the party, as well as the member who is demanding a WHM.
"Sorry, there are no WHM’s around, we will still look for one, and perhaps we can use a RDM instead?"
———————————————–
There will always be the arrogant, hotshot that people will get to love and love to hate. These people can become the key factor in a party’s success or failure. Most importantly, use your best judgment on dealing with these issues. Remember that you are playing with other people in the real world, not just their character.
FFXI is a HUGH game, with a lot of ppls on it, if you have a positive attitude, then your party will have a positive attitude. With fewer conflicts you and your party will gain respect for one another so that your party can get the job done.
If anyone has anymore ways to solve player disputes, then by all means, post them here! Remember, your reputation lies within others judgment, and if you can solve player on player disputes, then your respect amongst them and others will be gained.
I have read many forums on this site and learned a lot. I signed up two weeks ago! This is my second ever post. ^>.<^
I hoped I helped out someone, if not everyone!
