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August 16, 2008

2 Big Gil Making Strats! 500k+ A Day!

Ram Strategy:

Where to fight……

Konshcat Highlands and La Theine Plateu.

What to bring……..

I'd recomend level 30+ to be safe and bring ranger subjob for widescan which can be very very helpful, as a level 28NIN/WAR i can own theese though the only thing keeping me alvie is Utsusemi: Ichi without that i'd be dead because they hit for 30-45 damage, be warned even a level 30 can die even though theese rams are level 21-23 Petribreath can own =(.

What to kill and how to make the biggggg money…….

In Konschat Highlands your're looking for Tremor Rams on widescan and in the areas to the north-west also look for Stray Mary and kill mad sheep. What your after is Mary's Horn, Ram Horn, Ram Skin, Mary's Milk, Giant Sheep Meat, Sheepskins and Sheep Teeth

'Note' All Prices are seraph based!

Mary's Horn = 200k-250k
Ram Horn = 2.5k
Ram Skin = 500 Gil
Mary's Milk = 8k
Giant Sheep Meat = Priceless ^^;; (200 Gil a Piece)
Sheepskin = 500 Gil
Sheep Teeth = 4k Per Stack

If you spend enough time with this strat you can make some gewd money!

Emperor Hairpin Strategy:

Yes, a strat involving 3 people camping VE in a party

Setup……

Bring 3 people with widescan and a fast-cast and party up, choose 3 camps and spam widescan while killing flys this helps in gettting emporer might wanna try it, it's not much though.

After a long time of camping him try fiquring out areas he pops most and have theese as your "camps" it might help a little bit and also a thf 45+ will help…..alot TH2 increases rare drops by 30% from what i've seen, i've been using this strat and im 9/16 on him, the first hairpin i needed for my ninja so i kept it but the rest the profits were split up and we have gotten the claim 7 times in a row we're even beating the kiss botters on our server!

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August 14, 2008

Tower of Insolence 2nd Floor (Lineage 2 wolf quest)

On the 2nd Floor of Tower of Insolence, you should find a door that is red. If you stand right next to the door and face it, the summon your mount it should make your mount on the other side of the door. You should be able to mount your mount if you did it correctly. BEHIND THIS DOOR ARE RAID BOSSES AND RAID FIGHTERS. Becareful with this or you'll die quick

Oh I forgot one thing, once you do get inside there is no leaving that room. Since the door doesn't open. lol Sorry forgot about that.

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August 13, 2008

Getting into a raid guild Druid (World of Warcraft mod)

End-Game Preparation:

This post is an elaboration apon the PvE sets guide I wrote a
short while ago as a quest answer. Hopefully with this simple guide
you will know what to look for and where to farm to stand the best
chance of getting into a high end raiding guild.

Druid

Raiding guilds are not, and will never be interested in a feral Druid. Whilst
I do not have the experience to offer a good Druid PvE template I can
assure you that you won&rst get anywhere with out at least 18
points in restoration: Again I am no expert on druid templates. If
someone would care to amend this, that would be much
appreciated.

Improved Mark of the Wild rank 5/5
Improved
Healing Touch rank 5/5
Reflection rank 3/3
Subtlety rank
5/5

Gear:

+Healing gear is a must. Again guilds
will not be interested in the amount of DPS you can pump out, that&rss
what rogues are for. Below I will list what I consider to be some of
the best PvE druid gear in pre-raid instances.

Head:

http://wow.allakhazam.com/db/item.html?witem=18490
- Insightful Hood,

http://wow.allakhazam.com/db/item.html?witem=22407
- Helm of the New
Moon,
http://wow.allakhazam.com/db/item.html?witem=12960
- Tribal War
Feathers.
Shoulder:
http://wow.allakhazam.com/db/item.html?witem=18528
- Cyclone
Spaulders,
http://wow.allakhazam.com/db/item.html?witem=11685
- Splint Hide Shoulders.
Chest:

http://wow.allakhazam.com/db/item.html?witem=15059
- Living
Breastplate,
http://wow.allakhazam.com/db/item.html?witem=18373
- Chestpiece of
Tranqulity,
http://wow.allakhazam.com/db/item.html?witem=22409
- Tunic of the Crescent Moon.
Bracers:

http://wow.allakhazam.com/db/item.html?witem=13208
- Bleak Howler
Armguards,
http://wow.allakhazam.com/db/item.html?witem=18525
- Bracers of Prostperity,
Gloves:

http://wow.allakhazam.com/db/item.html?witem=13184
- Fallbrush Handgrips,

http://wow.allakhazam.com/db/item.html?witem=18309
- Gloves of Restoration,

http://wow.allakhazam.com/db/item.html?witem=12547
- Mar Alom&rss Grip.
Belt:

http://wow.allakhazam.com/db/item.html?witem=18391
- Eyestalk Cord,
http://wow.allakhazam.com/db/item.html?witem=12606
- Crystallized Girdle.
Legs:

http://wow.allakhazam.com/db/item.html?witem=18682
- Ghoul Skin Leggings,

http://wow.allakhazam.com/db/item.html?witem=13169
- Tressermane leggings,

http://wow.allakhazam.com/db/item.html?witem=11823
- Luminary Kilt,
http://wow.allakhazam.com/db/item.html?witem=15060
- Living Leggings,
http://wow.allakhazam.com/db/item.html?witem=22271
- Leggings of the Frenzied Magic.
Boots:

http://wow.allakhazam.com/db/item.html?witem=22275
- Firemoss Boots,
http://wow.allakhazam.com/db/item.html?witem=18322
- Waterspout
Boots,
http://wow.allakhazam.com/db/item.html?witem=13954
- Verdant
Footpads,
http://wow.allakhazam.com/db/item.html?witem=13398
- Boots of the Stinker.

Also available and for your
consideration are the
http://wow.allakhazam.com/search.html?q=wildheart
- Wildheart and http://wow.allakhazam.com/search.html?q=feralheart
- Feralheart sets.

Resistance Gear:

As a druid
it is unlikely that you will be subjected to too much spell damage
from mobs. The main resistance pools you will need are Fire, Nature
and Frost resistance. Below is a rough guide for what you can get for
each pool – each set should get you above 80 of each
resistance.

Fire Resistance!

Head:
http://wow.allakhazam.com/db/item.html?witem=18325
- Felhide
Cap.
Shoulder:
http://wow.allakhazam.com/db/item.html?witem=18374
- Flame Scarred
Shoulders.
Chest:
http://wow.allakhazam.com/db/item.html?witem=11747
- Flamestrider
Robes.
Bracers:
http://wow.allakhazam.com/db/item.html?witem=11764
- Cinderhide
Armsplints.
Gloves:
http://wow.allakhazam.com/db/item.html?witem=12464
- Bloodfire Talons
Belt:

http://wow.allakhazam.com/db/item.html?witem=13526
- Volcanic Girdle.
Legs:

http://wow.allakhazam.com/db/item.html?witem=15054
- Volcanic
Leggings
.
Boots:
http://wow.allakhazam.com/db/item.html?witem=18043
- Coal Miner Boots.

*: Items aren&rst highly
recommended, however will make up for missing items in those
slots.

Nature Resistance!

Head:

http://wow.allakhazam.com/db/item.html?witem=14441
- Venomshroud
Mask.
Shoulder:
http://wow.allakhazam.com/db/item.html?witem=17749
- Phytoskin
Spaulders.
Chest:
http://wow.allakhazam.com/db/item.html?witem=13009
- Cow King&rss
Hide.
Bracers:
http://wow.allakhazam.com/db/item.html?witem=14439
- Venomshroud Arm
Guards
Gloves:
http://wow.allakhazam.com/db/item.html?witem=18344
- Stonebark
Gauntlets.
Belt:
http://wow.allakhazam.com/db/item.html?witem=17750
- Chloromesh
Girdle.
Legs:
http://wow.allakhazam.com/db/item.html?witem=13206
- Wolfshear
Leggings.
Boots:
http://wow.allakhazam.com/db/item.html?witem=17748
- Vinerot Sandals

In my experience I genuinely feel that
nature resistance for non-meat shield classes is just a token gesture
to show your commitment to the guild. It&rss really quite
unlikely that as a druid you&rsd need too much.

Frost Resistance!

Shoulder:
http://wow.allakhazam.com/db/item.html?witem=18699
- Icy Tomb
Spaulders.
Chest:
http://wow.allakhazam.com/db/item.html?witem=13009
- Cow King&rss
Hide.
Bracers:
http://wow.allakhazam.com/db/item.html?witem=13537
- Chillhide
Bracers.
Gloves:
http://wow.allakhazam.com/db/item.html?witem=15070
- Frostsabre
Gloves.
Belt:
http://wow.allakhazam.com/db/item.html?witem=14502
- Frostbite
Girdle.
Legs:
http://wow.allakhazam.com/db/item.html?witem=15069
- Frostsabre Leggings.
Boots:

http://wow.allakhazam.com/db/item.html?witem=15071
- Frostsabre Boots.

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August 12, 2008

XP Another Where To Level Thread

Found this one on FFXIOnline while I was supposed to be running revenue numbers.. ah well…

This has some more detail beyond level 11, and some good grouping ideas, but is pretty bare bones until then.

[Solo]
Lv1-8
-Windurst:
Sarutabaruta
ESarutabaruta Starfall Hillock

-Bastok:
South, North Gustaberg
North Gustaberg Zegham Hill

-Sandoria:
East, West Ronfaure

Lv9-15
-Windurst:
Tahrongi Canyon
-Bastok:
Konschtat
-Sand'Oria:
LaTheine

[Party]
Lv11-16 Shakrami Goblins A, B, T, Worms

Buburimu
Lv12- Rababs, Mandoragoras
Lv13- Goblins
Lv14- Crabs, Birds
Lv16- Dhamels
Lv17- Higher ranked Goblins
Lv20- Fish

Valkurm Dunes
11- Lizards
13- Crabs, Goblins A, B, T
15- Flies
17- Higher ranked Goblins G, L, M
18- Leeches, Fish

Korroloka Tunnel
15- Worms
20- Bats
23- Spiders
24- Crabs
25- Fish

Qufim Island
19- Worms
20- Crabs
23- Bones, Giants, Weapons

Batallia
25-26 Orcs S, C, F

Yhutunga, near entrance to Kazham
25- Mandoragons, Lizards
28- Goblins

East Altepa
26- Spiders
31- Anticans J, K
32- Beetles
36- Dalmel
39- Higher Ranked Anticans (Near H-10 etc)

Rolland berry, Batallia , Sauromugue
30-33 Weapons

The Eldieme Necropolis (Enter from D-6,G-8 of Batallia)
33-36 Gazers

Garlaige Citadel
34-Bats
35-Beetles
35-Bones

Crawler's Nest
35- Worker Crawler

The Eldieme Necropolis
36- Lost Soul
38-41 Lost Soul (Enter from I-11 of Batallia)

Xacabard
37-40 Lost Soul

Crawler's Nest
37- Doom Scorpions
39-42 Nest Beetle

Crawler's Nest
41- Soldier Crawler
43- L.Lizard

Zvhal Castle
42-44 Demons, Evil Eye

Garlaige Citadel after the 1st brass door
42-45 Bats, Bones

Crawler's Nest
45- Border Beetle, Hornfly
46- Mushussu, Exoray

The Eldieme Necropolis
46-48 Lich, Mummy

Garlaige Citadel Basement
49-Bats
52-Beetles
54-Bones

Davoi South East Square
50-53 Orcs

Quicksands Cave
50-53 Anticans, beetles

Crawler's Nest
53-Knight Crawler, H.Lizard
54-CrawlerHunter

Kuftal Tunnel
54-56 Crabs

Garlaige Citadel Basement
55-Weapons
56-Toads

The Boyahda Tree
55-58 Mandragoras, Crabs, Crawlers

The Boyahda Tree
61-65 Flies, Crawlers

Quicksands Caves
61-63 Spiders, Anticans

Onzozo
64-66 Torama

Cape Terrigan
65-67 Raptors, Cockatrices

The Boyahda Tree basement
65-70 Crawlers, Stronger Flies, Spiders.

Dragon's Aery
69-70 Spiders, Flies

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August 11, 2008

1-75 Great Hunting Spots (Lineage 2 account)

And i Quote

'lvl 1-20 do by hand or find own hunting spots. You level too quickly to have a bot run very long. I do enjoy talking island though. I often bot the orc spawns from 1-15 then the solo skeleton spawns for 15-20.

lvl 20-28 hunt bottom floor of mithril mine around the static spawns of golems and nightmares.* Also one may hunt Dre Vanuls in the last room of elven ruins. A favorite of mine is the plateau near dion.

lvl 28-40 the execution grounds pit under the bridge past the hangman trees.* Silenos and lizard man warriors around giran harbor as well.

lvl 40-46 leto man soldiers/shaman spawns of 2-4 across river from hardin's academy.

lvl 46-52 Lakins and weird drakes that are on the east side of the southern bridge of Narsell Lake. Best spot ever.

lvl 52-55 Mirros at the north west tip of the river leading to Giant's Cave. Or Blazing swamp where map lines 40-57 cross.*

lvl 55-61 Marshstalkers or Undead on plateau overlooking marsh drakes.

lvl 56-62 Oel Mahum north of ivory tower.

lvl 59-65 Kranrots under Giant's Cave.

lvl 63-67 Bot along wall in forgotten gaterway. Top B grade required.* Avoid going AFK because mobs can swarm on you easily and players can be inquisitve.

lvl 65-74 Doom knights if you dare. Same rules as above.

lvl 67-72 Trives, Falibanti, Doom knights along a wall or up on the platform. Top B required.* I wish I knew a different spot.

lvl 72-75 Somewhere deep in lair around kariks.* If you think you can that is.'

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August 9, 2008

Faster Grinding: Priest (World of Warcraft ventrilo)

For grinding up a shadow priest (if you're going to go holy from the start don't bother grinding, run instances for your exp) stick to mobs about your lvl until you're around 40'ish then you can move up. You can kill mobs higher than you before that of course, but the xp/hour will be less. Green mobs are your friend.

Before you hit shadow form and have improved VE I would pull with mindblast, drpo a SW:P on the mob, shield, flay once or twice and then wand the rest of the way. With shadowform and imp VE I drop the PW:S (Power Word Shield) as it's incredibly mana ineffeciant and VE will top me off almost all the way during the course of every fight.

IMHO First Aid should be learned by every class and I have my first aid right up there as well, but I don't waste bandages during grinding sessions. Generally I'll sit down and eat some food when I have to drink every so often. Many of the higher level foods will give you nifty abilities such as increasing stam and spirit for 15 minutes if you spend 10 seconds eating it. I also love to have mages on the friends list that will drop me a stack of 80 conjured water as it saves on drink costs during long (10 hour+) grinding sessions.

When you're starting out wanding is a must and even at a higher level wanding is a must. When wanding you also get out of FSR (Five Second Rule) so you can begin regenerating mana quicker. When spirit tap kicks in it's almost as good as drinking. In addition your first wand should always be Lesser Magic Wand:

http://thottbot.com/?i=1325

This is made by a low level enchanter, you can use it at lvl 5, and it pumps out 11.3 DPS (can be had for very cheap as well).

I ended up with Cookies Stiring Rod next ( http://thottbot.com/?i=6502 ) which is from the DeadMine but the Greater Magic Wand (again from an enchanter) is another wonderful wand: http://thottbot.com/?i=1318

Greater Magic Wand: lvl 13 and 17.5 damage per second
Cookies Stiring Rod: lvl 17 and 22.3 damage per second

After those wands there's not much you can get on the cheap from enchanters for wands, you'll be looking at green drops.

For pure grinding I like a good mix of int/spi but don't get too hung up in stats. Once you hit lvl 40 and get Shadowform everything becomes a lot more fun.

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August 8, 2008

Ranged Attack Exploit (RDM BLM RNG)

Over at Vharum Dunes at the Siren Beach you will see a boat over to the west side right near the water of the beach and next to a hill. Now between the hill and the boat you are able to go through to move in front or behind the boat. Now the trick here is, that the creatures at the beach are not able to go through that little space. When you use your BLM to blast at it, when it gets near, just go onto the other side, and the mobs AI will force it to walk back and go all the way around the boat to try to get to you. This could also work with RDM's and job classes that use ranged weapons, it's very effective and always works, have fun

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Human Wiz to Cleric (Lineage ii private Servers)

Mystic to Cleric


1-7
Who likes Stone Golems!? Even at level one, you have a neato damage spell, wind strike. Kill a few keltirs and do the quest for a map and some sps that you get from a magister in the school of magic. That ll get you started. Now that you have a map, you will see a cool obelisk in the middle of TI. Head there. A bit North along the road, you ll see a field to your west with stone golems and crushers. They are around level 13-15 or so, so if they hit you with their wind strike spell that they have, it might hurt. To avoid this, stay close to them, but not too close to where they can melee you. Remember that using the few mp for that self heal is well worth walking back to the hunting grounds. You ll get the hang of this after a while. Now if you don t like the risky approach, you can also kill keltirs until level 4, and then kill toads near a bridge that is Southwest of TI village. Just follow the road and you ll be lead there. You can also pick up a fun quest for the toads from Warehouse Keeper Wliphrod at level 5. So those are your main two options until level 7. I suggest any drops you get other than adena; you sell to a buyer in town. You ll need the adena at your low level.

7-14
Well now you ve hit level seven, your first landmark. At this point you have two hunting options I suggest. #1 Keep with the golems. Get these skills first, Wind Strike level 3+4, then curse:poison, and last but not least, weapon mastery. The rest of the skills you can get in whichever order you wish. I know some of you are thinking, Why not icebolt? Well here s my answer, damage. Icebolt costs the same amount of mp and it slows. Golems are slow enough, so why use the lower damage version, ice bolt, and not the higher damage version, wind strike? So now you have a cool strong wind strike and curse:poison. Poison might not work well until a little higher level, due to the m. def. Of the golems. If you like to try, you can. Basically, you can just wind strike them to death until about level 10 or 11, then poison gets really useful on them. Also at level 10 you can get a quest for the golems. Talk to Magister Harrys for the info. Now that s option one. #2 Kill orcs and werewolves near the Obelisk. Now this plan needs a different approach, these fellas are fast. Skills for this plan go as following: Ice Bolt, Wind Strike, Weapon Mastery, Shield. The rest can be taken as wanted. Shield helps when they do hit you, it ll lower the amount of damage you do. Now since ice bolt slows, You will use the sequence Ice Bolt + Wind Strike + Back off and get distance because they re slowed by the ice bolt + Wind Strike + repeat until dead. You can also get a quest for some money around this time for orcs and werewolves from one of the guards, Gilbert. He will pay you to kill orcs and werewolves. You can do this all the way up to level 14. At some point you might want to do the quest called Spirit of Mirrors, you can find all of the info on the lin.warcry.com under the quests link.

14-20
Congratulations! You re getting somewhere now! Once again, I offer two hunting options around this time. #1 Keep killing golems until level 16 and then head to the mainland and get off this stinking island. TAKE THE BOAT!!! It takes 1/7 the amount of adena and only takes about 30 minutes to ride. Hop aboard and go watch TV. Go to the Gludio Castle Town and then go south to Ruins of Despair(RoD). You can either do the same thing you did at low level with the golems to the zombies there, or you can kill skeletons in the fields out there using the technique that you use on orcs and werewolves shown above. If you go straight to zombies, get the skills wind strike, Vampiric Touch, and weapon mastery first. For skelies, get Ice Bolt, Wind Strike, Vampiric Touch, and then Weapon Mastery skills first. This should last you to level twenty fine. #2 Find a buddy, you ll need him! You can find a fighter buddy that likes Elven Ruins and you two can have a blast in there. There is a cool quest called the sword of solidarity that can get you a nice sword. That is also at lin.warcry.com. If you go this route, get the skills Heal, Battle Heal, and then do whatever. You ll just be his own personal healer. You can group in this manner in RoD sometimes too, if you find a fighter. Well congratulations, this should all get you to level 20 one way or another!

Level 20 Quest-So you want to be a Cleric? I suggest you use the walkthrough posted on lin.warcry.com in the quests section. This is a perfectly good explanation of the quest, the very one I used.

Equipment- I did not include the equipment for levels 1-20. I do not know your standing point; whether this is an alternate character of yours and you have top no grade (magic clothes + mage staff) or if this is your first character. My suggestion is for weapons is that you go from apprentices wand to Wand of Adept and slowly just increase your weapon as you can. For armor, I suggest you go from apprentices to Feriotic gear to Devotion set (Devotion robes and leather helmet). Those are the guidelines of what you eventually want, but too many factors come into play on by which level you should have this certain gear or stuff like that.

Cleric to Bishop

20-25
Well now that you re a healer, you want to have some fun, eh? Well I suggest that you join a clan, because healers are much needed and clans can help you out big time with gear. Also, you should start hunting in abandoned camp (AC). Here is what I did, and it works pretty well. Buy some duals of any kind (the bigger the better) and you can kill stuff there in combat. Also you can use your life drain skill to help with low hp. Heals help a lot too. So you run around AC dualing things to death. If you have high mp, and low hp, you can always use your wind strike and such. At level 21 you should get the quest Vanquish Remnants from Leopold in Gludin. This way you will make more money by hunting in AC. The skills you can get at level 20 are really your call for order. Hunting like this should get you to level 25 in no time (I did it after I got my wisdom teeth pulled, just an FYI : )).

25-30
I don t quite know why, but levels 25-30 seem hazy to me. I probably spent time killing Mandoragas near the Execution Grounds (EG) for a bit and then went to EG and killed neers. I mostly remember killing neers around level 30 more though But you can kill almost anything in the Dion area at these levels if you don t venture too far off.

30-40
Cruma, Cruma, Cruma Tower (CT). I spent many of my days in Cruma Tower (CT) and it sure paid off. Healers are usually always needed in there, so you find yourself a nice group, turn on the radio, and heal away. Here s the main tip though: Get small groups. If they work right, keep the group small. A group with a level 35 healer, 40 tank, and 40 dd (damage dealer) get almost double experience than a group of 7-9 members that are about level 30-35. Being in CT also helps with adena. Because you don t have to be buying soulshots or spiritshots for your hunting, you can just relax and gain adena. For these levels, when you get new skills, make sure to upgrade your heals first. They will be needed extremely in CT above all other things.

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August 5, 2008

Pissing people off using Onyxia! (Paladin Warcraft)

In Stormwind Keep, when the quest (where Onyxia is confronted) is being 'played'; wait for Onyxia to respond to what that knight guy says, press the right mousebutton on her (yea, to speak with her) and she'll stop the enteraction with the quest.

She'll then just stand there for around 10 minutes, without continueing the quest.


I've done this 3 times on the EU Dragonmaw server, and each time, people gets pissed 'cause they think they're failing the quest, or complaining about it being bugged.. I, however, laugh the socks off each time, 'cause people reactions are hilarious.


So, try it out..
.. and piss some people off!

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Unlimited Homepoint Warp Scrolls

Unlimited Homepoint Warp Scrolls
A very simple way to get as many warp scrolls as you can free! Must use before summerfest is over! This
is so simple it will make your heads hurt!

1. Get a homepoint close to the Summerfest Moogle
2. Get a partner and group with them.
3. Both of you talk to the moogle.
4. Find the goalpoint and touch it. (optional you can do this over and over on with just 1 partner without
even finding the goalpoints)
5. Now go attack a monster and die!
6. You are now back at the home point, if you look in your inventory you will still have the teleport scroll
for that city in your inventory.
7. Now go to your home and put the scroll in your safe.
8. Go back to the moogle and talk to him again. Even if you didnt find the goalpoint the moogle will
simply give you another warp scroll and tell you to try again!

You can do this in every single city you find a summerfest moogle. Rack em up ladies and gentlemen!
Summerfest lasts only so long!Also, dont worry about xp losses when you die. The quest limits you to
level 1, so when you die the xp loss is very small.

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