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Gold Making Guide using Gathering (World of Warcraft 60)

By admin On July 13, 2010 No Comments

This is a pretty sweet gold guide, but everyone knows not to craft early, this is just a little more detailed.
In this game there are serveral ways to make money, I would like to introduce a few of them in this guide.

Step 1 - Change from Crafter to Gatherer


Change your tradeskill into two gathering skills if you see that your tradeskill doesn’t bring much profit, in fact
tradeskills mostly bring very few profit because there is just too many high level crafters with the time progressing.
Leveling tradeskills or gathering skills in this game is really not hard, at high level it requires maybe 2-3 days of work to max a skill. If there was really some big profit to make with enchanting/leatherworking/smithing/tailoring, don’t you think that other people who can spend more time than you online each day, would have already long ago maxed those tradeskills and started to flood the market with items?

In fact they did; actually shortly after people start to hit 60 on a new server people start to exploit all possible ways to make money to the maximum, so you got two possibilities to make money. You can find a niche, a little secret way of making money, which is extremely profitable but which is not known (well) by other players. As long as your secret stays one, you will continue to make nice money, but be sure that you wont find such a secret on any public forums as spoiling it would also ruin the profit from it. (As soon as people know a way to make money, many start to provide the same sort of item and flood the market with it = decrease of demand = decrease of price = no profit for you)
The second way, which is the interesting way for us, is to provide the market with items that are needed on a large base and that are always demanded. What are those items in general? Right! Ingredients for tradeskills.

Step 2 - Choose your Gathering Skill


Almost every tradeskiller wont, at some point, be able to provide himself with all the ingredients he needs. The more people there are who stick to their tradeskills and don’t want to give them up, the better the profit will be for you. This is why you should choose two gathering skills (cannot choose more than two).
People will ask themselves now… but wait, if I give up my tradeskill I won’t be able to make myself armor anymore? For that problem there is a simple solution, use mostly drop/quest items. If you use items that drop instead of crafted items, you wont be much behind (difference between items you can make and items you find at your level while questing and hunting are mostly very small) and also you will be able to concentrate fully on gathering ingredients which you will sell on the AH. This way you will - in a short and fast way - make a lot more money than any crafter and will eventually be able to buy yourself any crafted item (if you
should really want one).

Now there is only one problem, which gathering skills to choose?
Well this is really your choice and depends on the economy of your server, but I will try to make a general list of the gathering skills, ranking them by how much profit they generate, helping you to get an overview.

1) Mining - Mining is maybe the most profitable gathering skill. Why? It’s used for 3 different tradeskills => Weapon/Armor Smithing + Engineering. Also some ores/metal bars are used for potions and other tradeskills. You can mine several ores from one
mining spot and you can melt the ore yourself to bars.
The other VERY important fact is that you get rare gems from mining spots which are needed for tradeskills and other things. At high levels these rare gems start to pay off a lot, as one arcane crystal for example can be sold for a lot of money on the AH, because it is needed for making Arcanite Bars the most precious and rare metal there is.

2) Skinning - Skinning is also a very profitable gathering skill as you get all your leather while hunting. You have to kill beast type of mobs which can drop different sorts of leather. Sometimes you get rare scales and quest items which are also extremely precious. Skinning is so profitable because you can do it while killing mobs, that means you go into a cave with beasts and kill them for a certain among of time which brings you extra loot + exp as well as loads of leather.

3) Herbalism - Herbs are a bit hard to find, but if you know the spots it becomes actually easy if you have no competition. Herbs sell surprisingly well on the AH and are not offered often. If you really search good spots in high level zones, with not too many people you can make nice money out of this. Especially because you can get up to three herbs from one plant.

4) (Dis)Enchanting - I have played wow for 2 1/2 yrs now and that skill so far for me is the BEST cash maker…there are TONS of players enchanting but I got the skill to disenchant for mats to sell in the AH. First there is no money down to post them in the AH+. You can get items to disenchant from ANYWHERE. Then you solo ins where you pick up BOP items. You can use them so Dischant them for sweet mats. Post them in the ah when you have 20 of the mat you are looking for.I send all the items I dont want to my level one char to sell in the AH and I only sell Greens lvl 7-9 this means 17,18,19,27,28,29 there are so manny ppl trying to tweek out a char that this is great cash. But then what do I do with the lower lvl ones.I dischant them for the mats. Then sell the mats in the AH. I belive that this is a GREAT cash maker.

Step 3 - Organised Gathering


Now you need to start gathering items. It doesn’t matter if you raise your gathering skills while leveling or as a high level, you will always want to keep these things in min:

Ingredients drop according to zone level. That means, the higher the level of the ingredients you need, the higher level the zone gets in which you have to search.
Always keep up your tracking. If you do mining or herbalism, make sure to ALWAYS have the tracking for those items switched on,
after dying for example it turnes itself off and you wont see any yellow dots anymore on the map.
Find the good zones. There is certainly better zones than others for gathering skills and good spots for finding beasts to skin, you will have to find your very own favorite spots which are not too crowded, but there are already people who found out about the good zones for gathering. On our forums here you can find a complete compendium of the best zones for each herb for example and there is more to come about this shortly. In the meantime you don’t have to go and search through all zones, you can simply use www.thottbot.com and check where the ingredient you need can be found most frequently.
Make dots on your map. Either use the dot system (from cosmos or insomniax) for making dots where you find certain minings spots/herb locations, or use a mod that will do this for you automatically; you can find one in our download section.
This will allow you to go directly - without losing time - to the possible spots for ingredients and check if they are up. The longer you do this and the more different paths you take through a zone, the more dots you will get and the faster/more efficient you will become while gathering.
For skinning its slightly different; here you will most likely find caves with a lot of beasts (like the ape cave in Un’Goro or the Yeti cave in Winterspring), but make dots anyway so you can quickly go to another skinning spot if there is already someone hunting at yours.
Step 4 - Use all Your Options

You will have to combine your gathering skills with a few other things to really make the biggest profit.

While searching ingredients or while waiting on the respawn of your mining/herb spots, KILL THINGS. Kill things as much as you can on your way. Don’t kill any trash like Oozes for example, but kill stuff that drops cloths (humanoid mobs) or mobs that drop other useful stuff.
If you really don’t get the time to kill mobs on your way then go into instances from time to time. Make sure to find a rule for the loot that is distributed and make sure to always ask if anyone needs an item, if not everyone should roll on this dropped item.. Eventually you will win stuff and be able to sell in on the AH.
Additionally, in instances you will find a lot of cloths from mobs which you can sell in stacks on the AH.
Always empty your bags before going to gather stuff or before going to an instance. This is extremely important, bag space = money. Therefore try to invest early in 14-16 slot bags to carry as much loot as possible.
When you do quests, and when you don’t need any of the items that are offered as reward, make SURE to always pick the biggest Axe/Sword/Plate Armor. Those sell for a much nicer money than cloth items at the merchant.
Friends who do tradeskills can help. If you got friends who do tradeskills PROFIT from their knowledge and ask them about how the economy goes for ingredients, what do they need the most right now, what is the hardest item to find currently etc.
Make Mules. If you lack bank space don’t buy pricy bank slots, just make a mule and log it in when needed, using the postbox system or a friend or a second computer (if mule is on second account) to transfer items.
Step 5 - Auction House is Your Friend

Now we get to one of the most important factors for money making, the Auction House in short AH. Almost all ingredients/gems/armor pieces can be sold for a bigger money at the AH than to the merchant. Even if the price difference is only 1 gold, it pays off with the time coming. And there we already get to the most important rule about the AH - PATIENCE.
You will have to get to know the AH, it’s prices and it’s moods, it’s times and it’s secrets. Don’t mind studying the AH for a lot of time, it’s well worth it. There are UI mod’s that write down automatically on item windows the prices that they were seen for last time on AH, this makes your work much much easier.
A few things that you need to work out about the AH:

Get to know the prices, play with the prices. Get to know the going prices for items that are offered on the AH. This will allow you to estimate the best prices for your own items and will allow you to even play with these. This means, if you know exactly how much an item is worth normally, why not offer it for a slightly higher price when there is noone else offering the same item?
Right, this is where the actual profit comes from, knowledge about prices and the AH.
Offer all your items. Even if it might be a bother at the beginning and even if it might take a while, you will get used to it and find out eventually which items sell on the AH at all and which not, allowing you to sell the ones that don’t sell well at all to the merchant immediately.
You will pretty quickly get the drill and become a pro, you will be able to memorize prices and use them quickly to set values for your goods in order to move on faster to more farming.
Watch the AH. This will allow you to detect certain leaks and holes. Sometimes items like ores are offered in a huge amount and prices drop, you might want to keep your items and sell other things first while waiting for a moment when there is less of these items for sale.
You might EVEN consider (if you find cheap merchandise on the AH) to buy up all of it yourself and sell it for a higher price afterwards, people will be forced to buy from you and forced to pay the price you set because there wont be any other source for this item, than yours.
Whatever you do, DON’T UNDERBID. People tend to make the prices for items lower in order to sell them faster and to underbid competitors, this however is very narrowminded. It will hurt you in the end and cause you to have to sell your items cheaper and cheaper, getting less and less money in the long run.
Look at this example: Mostly tradeskillers start off selling crafted items for a big profit, then when competition comes they have to lower the prices and at the end they end up selling their stuff for slightly more than what it cost to make it.
So if you can prevent a price decrease, rather be patient and leave your items at the same price, eventually they will get bought, even if it takes several tries.
Look at what times items sell the best. This sounds easy but it’s actually something you always have to keep in mind.
If, for example, you hunt in an instance and get a blue item, you will want to put it on the AH fast. But lets assume that you are playing at a very late time, like 3 am. If you put the auction for your blue item now with a 24h duration, the auction will expire at 3 am the next night, not leaving many people the chance to overbid each other at the end. (most bids are made at the last moments) So always look what is the best, 8h duration or 24h, always check if you shouldnt maybe wait for the next day rather to offer your item for sale, etc…
Always put up buyout prices. Never make auctions for items without having a buyout price. Many people who want to raise crafting or want an armor piece fast don’t want to wait 1 day in order to know if they won an auction or not. This is especially true for crafting ingredients. Imagine you are a crafter, would you want to bid on one stack of mithril bars and then wait like 1 day just to know if you won, although you need the bars now? Most likely you wouldn’t, so always put a buyout. Also there are many people who have a lot of money and really want an armor piece, those will gladly pay the buyout price if they really desire what you sell and if your buyout price is not way too high.
Last point is.. what to put as buyout and what to put as base bid? This is something you will have to find out yourself but a general rule that you can apply at the beginning is, don’t ever go lower than the default base price that is given to you as starting bid. Also if you are not sure what to put as buyout, look at other auctions selling the same item, if there is none, put the double of the base price (+ a bit more maybe) until you get to know the economy. But beware, this is only a vague rule for beginners, getting to know the prices of your AH is OBLIGATO
Enjoy


World of Warcraft: Cataclysm: Stoneward Prison!

By admin On July 11, 2010 25 Comments

www.youtube.com Click here to watch World of Warcraft: Slave Pens Re-Visited with WoWHobbs! World of Warcraft: Cataclysm: Stoneward Prison! Check out the world of the new WoW expansion set following The Burning Crusade and Wrath of the Lich King. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Follow Machinima on Twitter! Machinima ‪twitter.com Inside Gaming ‪twitter.com Machinima Respawn ‪twitter.com Machinima Entertainment, Technology, Culture ‪twitter.com FOR MORE MACHINIMA, GO TO: ‪www.youtube.com FOR MORE GAMEPLAY, GO TO: ‪www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: ‪www.youtube.com FOR MORE TRAILERS, GOT TO: www.youtube.com TAGS: yt:quality=high World of Warcraft Blizzard Entertainment UPC 020626722124 MPN 020626726191 wow massively multiplayer online role playing game mmorpg mmo rpg pc windows computer wow hobs wowhobbs gold power leveling epic loot level 80 burning crusade Gilneas City Military District Stoneward Prison lockdown cataclysm


Item Quest Dupe (Lineage 2 game card)

By admin On July 11, 2010 No Comments

1) Do the ol mahum badge quest till you have a large number of badges.
2) Wait for bad item lag (this occurs most on Sieghardt)
3) Use soulshots to find out when the lag is there.
4) While lagging, open the quest NPC’s chat, then close it, and re-open it multiple times.
5) You will crash when the item lag is done.
6) You will reboot having (the amount you were supposed to have, multiplied by how many times you opened NPC).


Shaman Totem Guide (World of Warcraft guild)

By admin On July 10, 2010 No Comments

Well seeming as i play a shaman. And i have a 60 shaman, i thought i would give a totem guide. How you get all the saptas to be able to use your totems.
Well here goes :)

1. Call of Earth
(A) Earth Sapta
Go into the Brambleblade Ravine, it’s the thorny cave area in the southeast corner
of Mulgore. Fight through and kill shamans until they drop the water. Take the
water back to your trainer and get the Earth Sapta.
(B) Kodo Rock
Take the Earth Sapta to Kodo Rock, east of Narache. It’s a relatively small,
monolith-looking thing (it looks like a column from Stonehenge). Right-click the
Earth Sapta to drink it once you’re there, and talk to the elemental that appears.
He’ll give you a piece of quartz.
Earth Totem
Return to your trainer with the quartz and enjoy your Earth Totem.
2. Call of Fire (Level 10)
(A) Kranal Fiss
He’s in a small building northeast of the Crossroads on the Grol’dam Farm. Note
that as you head north out of the Crossroads, you’ll see a small building and a
tower on the road. This is NOT where Kranal Fiss is. Go north beyond that, the
road will split to the north and to the east. Head northeast at this point, you’ll see
the farm, with two buildings. Fiss is in the far building. He’ll tell you to talk to Telf
Joolam in Durotar, and give you the Torch of the Dormant Flame.
(B) Telf Joolam
From Grol’dam Farm, follow the road east out of the Barrens into Durator. You’ll
cross a Bridge over the Southfury River. As soon as you cross the bridge, turn
south and follow the east shore of the river. Travel a few minutes until you run
into the mountains. There is a winding path up the mountain, it’s somewhat hard
to see and follow, and it’s very narrow. At one point it appears to be a sheer dropoff
dead-end, but it’s not. Step carefully. When you reach the top, Telf is there,
and when you speak to him, he will tell you to get some Fire Tar and a Reagent
Pouch.
Reagent Pouch
Go back north from Telf’s mountain until you reach the road, and then follow it
east to Razor Hill. Once there, travel north but do not enter the ravine, head to the
right side of the path up the hill. Keep moving north until you see a cave with
some Burning Blade mobs in it. Fight your way in until you see Burning Blade
Cultists (the ones with the imp pets). Kill them until you get your Reagent Pouch.
Only the Cultists drop the pouch, so don’t waste your time on fanatics or
neophytes.
(D) Fire Tar
Go back towards the Crossroads (south to Razor Hill, west to Southfury River,
west towards Crossroads). Northeast of the Crossroads (but south of the road to
Durator, south/southeast of the farm where Fiss is) you’ll find Thorn Hill.
Razormane camps line the entirety of the ridge. In the eastern-most camp (the
one with the chests for the supplies quest, if you’re doing it) you will find
Razormane Geomancers. Kill them until you get the Fire Tar. Geomancers are the
only ones that drop it, target them. This camp is right at the top of the hill as
you’re heading west from the Southfury Bridge, just south of the road.
(E) Back to Telf
Take your tar and pouch back to Telf. He will give you the Fire Sapta. Head up the
hill past him until you reach the rock shrine. You must defeat a level 12-13
elemental and loot an ember from his corpse. He’s a piece of cake, the standard
Shaman approach to solo combat will make short work of him (drop your
stoneskin totem, melee and shock him to death, bring a heal potion if you’re
worried). He drops an ember, take it and the torch you got from Fiss to the brazier
next to where the elemental spawned, light the torch.
(F) Back to Fiss
Take your Torch of the Eternal Flame back to Kranal Fiss in the Barrens to get your
Fire Totem.
3. Call of Water - Level 20
This quest is ridiculous, have your Ghost Wolf purchased and on your hotbar, you’ll
be glad you did. It will also benefit you to strategically bind to reduce travel time.
Recommendations for how to do this are included.
*Note - I happened to accidentally fall into Dustwallow Marsh while exploring the
mountains in southeastern Barrens before doing this quest, and I managed to find
the ogre village (Blackenwall or something) in there and pick up the flight route to
it. This ended up saving me a TON of walking time later, as I could fly to that
village and take a short jog out of the Marsh that dumps you out right near Brine’s
shack (see step B). The trouble with this approach is that the critters in
Dustwallow are hellacious at this level, I got lucky. If you’re brave or stupid, give
this a shot. Head into Dustwallow from the normal entrance in southeastern
Barrens and follow the road until you hit the ogre camp, then pick up the flight
route, it cuts out that nasty long run down from Crossroads.
(A) Islen Waterseeker
Go speak to Islen Waterseeker in the Barrens. She is near the water at the
merchant coast, south of Ratchet, north of the docked Bloodsail ship. Her hut is
hard to see, it’s behind a big hill. If you look on the world map there’s a little
finger that juts out into the water just south of Ratchet, that’s where she is. She
will tell you to talk to Brine in South Barrens.
(B) Brine
She is in a Tauren shack up on a ridge on the southwest side of the Barrens, just
south of the Field of Giants, north of Razorfen Kraul (it’s closer to Thousand
Needles than it is to Taurejo). Lots of level 20-24 roaming aggros in here. Ghost
Wolf and dodge them. She has a few things for you to do, first you must collect a
water sample from the pool of water just outside her hut. Do it and return.
Tarren Mill
Next you have to go to Tarren Mill. That’s right, in Hillsbrad. Eastern Kingdoms.
Before you do this, Ghost Wolf and run up to Taurejo, and bind at the Inn there.
Then run to Crossroads and catch the flight to Orgrimmar, and take the Zeppelin
to Undercity.
If you’ve never been to Orgrimmar, go back to Razor Hill (you went through it in
your Fire Sapta quest), and then just head due north, you’ll run into it eventually.
Go in and head for the big tower in the center of the first valley. At the top is the
flight master, pick up the flight route, then head back outside and go east. The
zeppelin platform is there. There are two zeppelin routes that dock here, one goes
to Undercity, that’s the one you want. Talk to the goblin zeppelin masters to see
where each flight goes. The zeppelins arrive every five minutes or so, simply hop
on when they arrive, and hop off when they dock in the Eastern Kingdoms.
(If you use the Dustwallow Ogre Village approach, bind there instead of in Taurejo,
if there’s an inn. I didn’t think of this when I was doing the quest so I didn’t
check).
Get the bat route in Undercity if you don’t have it, then head past Undercity into
Silverpine (southwest from Undercity). You can follow the roads on the world map
to figure out how to get to Hillsbrad, it’s pretty easy. But! Stop at Sepulcher first
and get the bat route there. You’ll be coming back here at the end of the quest to
drink the Water Sapta.
Then head to Hillsbrad. It’s a contested zone with lots of stuff that’ll be a bit rough
on you, ghost wolf and stay on the road. At the time of this writing (12/07/04),
Alliance activity is insanely heavy in Hillsbrad on my server and they’ve got a
massive level advantage. You’ll need speed and some luck. When you get to
Tarren Mills, fill your water flask at the well and then get the bat route here, too.
Use your hearthstone to warp to Taurejo (or Dustwallow), then Ghost Wolf and run
back to Brine.
(D) Ashenvale Water
Now you must fill your final sample. This one can be a hassle. Go to Ashenvale.
Ghost Wolf yourself and stick close to the road. Keep your eyes peeled for Alliance
people. If you’re in wolf form, you’re likely to be able to outrun most of your
trouble.
Follow the road until it splits, take a left (west) and stay on the the road. You will
eventually run into another fork. One way leads to a less formal path (not on the
world map), the other leads to Astranaar. You don’t really want to tangle with the
level 40 sentinels in Astranaar, so take the unmarked path (south). It will take you
to the Ruins of Stardust. The fountain is on an island in the center, which is
guarded by level 22-23 swamp elementals (some are casters). Bring a friend if
you have trouble. Fight to the foutnain, get the sample, go back to Brine.
Ashenvale is also frequently populated with Alliance, be prepared for some
fisticuffs.
Optionally, on your way back, you can go east at the first fork you took and get
the wyvern route at Splintertree, and fly to the Crossroads from there. If you have
the Dustwallow route, you can hopscotch your way down there (fly to Crossroads
and then to Dustwallow) and skip all the running.
(E) Water Sapta
Brine will give you a sample of the purest water. Take that to Islen Waterseeker
and she will give you the Water Sapta and some of the last drops of purest water.
When I did this, the quests got a little tangled up and confused and I kept getting
‘duplicate item’ errors, but they can be ignored as long as you have your Water
Sapta. Islan also gives you the last remaning drops of pure water (double check
and make sure you have these, this is the #1 thing I see people reporting that
didn’t go right when they did the quest). Now you go back to Sepulcher. At this
point, I made a pit stop in Ratchet and bound there, so I could warp straight back
to Ratchet once I was done in Sepulcher. Your hearthstone may not have reset if
you do all this quickly enough. It took me two shots at the Ashenvale Fountain due
to interference from Alliance goons so my stone had reset. Bind in Ratchet if you
want, then go to Crossroads, fly to Orgrimmar, and ride the zeppelin back to
Undercity in the Eastern Kingdoms.
Run into Undercity and take the bat to Sepulcher (aren’t you glad I made you stop
and pick it up?). Now head west past Sepulcher - it looks like there’s nothing back
there, but there is, keep working at it. You want to go due west from Sepulcher
until you get to the coast. The water shrine is there. Drink the Sapta at the shrine
and the corrupt elemental appears (he’s a pushover, even if he’s got a few levels
on you - drop your Searing Totem and a Stoneskin Totem, have a heal potion
ready just in case, get out your Rockbiter Weapon and have at him).
The elemental drops some bracers. Place those and the pure water in the brazier
and a friendly elemental appears. Talk to him and get a shard of water. If your
hearthstone has reset, activate it to warp to Ratchet and then jog south to Islen.
Otherwise, enjoy the zeppelin ride back.
(F) Water Totem
Finally, Islen gives you the Water Totem. Exhale gladly, this is the most annoying
of the totem quests, and you’re now done with it.
4. Call of Air - Level 30
(A) Air Totem
This is the easiest of the quests, and I highly suspect that it won’t remain in this
form forever. Talk to your trainer (for Taurens, it’s the sleeping guy in Thunder
Bluff on Spirit Rise). You’ll be told to head for Thousand Needles and speak to an
NPC. Chances are that you’ve already been in Thousand Needles. If not, go south
of where Brine is, take the lift down, and follow the road southeast to Freewind
Post, get the wyvern route here, and then head northeast. There’s a cave along
the northern wall with a ramp leading up to it (there’s actually two caves on the
northern wall, you want the eastern-most cave). The NPC is right outside. There’s
an NPC with a fun quest inside too that opens up a series of more quests, serveral
of which are not fun at all but decent XP.
Speak to the NPC outside and she just hands over the Air Totem, implying that
she’ll have further training for you later.

Cheers
Drunkie


World of Warcraft: Cataclysm - Worgen Clip 1

By admin On July 9, 2010 25 Comments

Blowing up the abomination.


Tower of Insolence 2nd Floor (Lineage 2 sa)

By admin On July 7, 2010 No Comments

On the 2nd Floor of Tower of Insolence, you should find a door that is red. If you stand right next to the door and face it, the summon your mount it should make your mount on the other side of the door. You should be able to mount your mount if you did it correctly. BEHIND THIS DOOR ARE RAID BOSSES AND RAID FIGHTERS. Becareful with this or you’ll die quick

Oh I forgot one thing, once you do get inside there is no leaving that room. Since the door doesn’t open. lol Sorry forgot about that.


BRD Farming for Stealth Enchanters (World of Warcraft account)

By admin On July 6, 2010 No Comments

This guide is for any enchanters that can disenchant to large brilliant shards and can stealth. In my experience a stealthed enchanter is by far the most profitable. I am a 70 Rogue specced 21/0/40 and in pvp blues and instance blues. I by no means have uber gear so Id imagine a well geared rogue or druid could take this guide a little further. I am using the follow guide to work on my epic flying mount and to stock pile gold. I am over 3k as I post this with hopes to having my mount by the end of this weekend. I do apologize if the following has been posted

What you will need

Rogue will need the shadowforge key or lockpicking high enough to get through the doors.

Druid will of course need the key, its pretty easy to get at 70 though.

First part

Start off by entering the instance and working your way through the door to the left. Continue on to the next gate and enter through it. Come up to the East Garrison door and go through it (do not unlock the locking mechanism in the back of this room just yet) Continue up the ramp and make your way through the arena. Take the other exit out of the arena and go down the right side of the hall until you get to the Monument of Franclorn Forgewright. There you will see an rare elite (always up but still has the rare symbol) named Pyromancer Loregrain. These are easy kills, at 70 you pretty much resist everything, just make sure his 2 buddies don t have a chance to run or you can aggro the group behind you. Do not DE his blue item, it will only DE into a small brilliant shard and his staff sells for a little over 4g to a vendor and the others sell for around 2. The only reason you kill him is he has a 12% chance to drop the fiery weapon enchant recipe which sells for 35-40g on my server.

Second Part

The next part we will be heading to the Vault. This is the room where the coffer keys can be used and the dark coffer key. So head back down the hall past where you cam out of the arena, cross the bridge and go through the domicle. Continue out of that and go around to you get to the vault. There you will see Warder Stilgiss and his demon Verek guarding the coffer room. These are very easy kills also, just kill Warder and then take out the demon. I have never aggroed the room before them and I always kill them right where they stand. His demon has a chance to drop his collar (see it maybe 1 out of every 4 runs) DE this every time, turns into a large brilliant shard. DE everything Warder Stilgiss drops except Arbiters Blade (it will DE into a small brilliant shard and sells more to vendor that shard is worth).

Optional

Dark Keeper locations. There is only 3 places I will go after the dark keeper. To spawn him look at the portrait in the first room where you just killed Warder Stilgiss, read it and it will tell you where the Keeper just spawned. I have highlighted on the map where 3 spawns are that I kill him (feel free to try the others but when he spawns in the bar or in west garrison I always end up dying because of adds and its not worth my time) if you get a good spawn then approach him, he is again a very easy kill, I kill him and his 2 guards in hopes of getting a regular coffer key also. Loot him and return to the vault and open the middle lock in the back of the room. Usuall get a green that will DE into illusion dust or greater nether essence.

Third Part

This part we will be going after Lord Incendius. Go right out of the vault you were just in and he is right below you. I go to where you came out of the Domicile and just jump down. This guy can catch you off guard if you don t position yourself. He can knock you off the platform and into the lava so just make sure you are always in a position that you have room behind you. Other than that he is pretty simple. Rogues cloak of shadows is useful here. DE every blue he drops, they are all Large Brilliant Shards. Exit out the SW side down the Dark Iron Highway until you get back to the gates you unlocked when you first enetered (this is why you didn t unlock that locking mechanism at first so the door on the high way would remain open.

Fourth Part

The last two parts will be in the Bar. The next go we will go after is Phalanx. He is the Golem in the corner of the bar. You have to do a little quest event to make him aggressive and killable. On the upper side of the bar is a little goblin named Plugger Spazzring. Buy all the dark ale mug (note he sometimes has a rare leather working pattern that sells decent on AH). Directly across from him is a dwarf (can t remember his name but he is green to you, do not talk to NPCs that are yellow to ya) After you give him a few things of the ale he will start off a mini even where he looks for more ale in the kegs, hill will damage the last keg and this will trigger Phalanx. I pull him to the corner he came from and kill him there, keep your back to the wall cause he knocks you back also. DE any blue he drops into a large brilliant shard..

Fifth Part

The last person you will kill for a shard is Hurley Blackbreath. Go to the lower section of the bar in to the far room where no one is there. There is 3 clickable kegs all bunched together. Click each one. On the last keg Hurley and his gang will come running in. they will not aggro you. He has 3 guards with him. As a rogue, just sap one guard kill Hurley, loot and vanish. If youre a druid im guessing you could kill all with ease with your heals.


More Options

If you in need of a 16 slot bag or ammo pouch you can also kill Ribbly Screwspigot in the bar, he is just outside where you just killed Hurley, just talk to him and run back into where you killed Hurley. The only thing is all his bags are unique so you can only have one of each.

Repeat

Pretty sure there is more ways to make gold in here but I have found this to work best for me. I can do this run over and over never worrying about being in an instance too many times cause it takes almost 20 min per run. In these 20 min runs I get the following

3-5 Large Brilliant Shards - 7 gold each on my server

Fiery Enchant recipe 35 gold on my server (remember this is just a 12% chance but I have seen it drop up to 3 times in a row)

Around 5-10g (depending on if I get things I don t wanna DE) in vendor blues and and coin from NPCs

This is a chance for almost 80g in 20-30 minutes (all depending on what things sell for on your server)

Also note I know there is other things I can kill before all this but Im in it for Large Brilliant Shards and nother before this except the arena event (which kills my speed of this) drops anything that DE’s to Large Brilliant Shards.

I would like to get better gear and try to go deeper in this where I can kill General Angorforge (I get him to 20% and he calls his buddies lol) and maybe the chest event.

Please don t go bragging to everyone if you start profiting off this. Gold is so hard to make and this works really well, and we don’t want to see it changed.


Warcraft: Orcs & Humans (1994)

By admin On July 6, 2010 25 Comments

The first real-time strategy game by Blizzard Entertainment from 1994. The game looks funny now, but in that time there were only two real-time strategy games, Dune II and Warcraft. It was really amazing to play first Warcraft in that time. The video is showing me playing 5th mission in human campaign. Well, I’m not very good in Warcraft, it’s long time I was playing it before. :) Btw, with this game, every game after by Blizzard was best-seller. Note: For those, who want to play this game under newer operating systems, there is a program called DosBox: www.dosbox.com. On the DosBox forum, you’ll find many tutorials, how to use it.


Future of Warcraft III

By admin On July 4, 2010 25 Comments

Warcraft III being played on a large tabletop touchscreen.


Macro Alliance Leveling Spots (Warcraft 3 frozen throne)

By admin On July 3, 2010 No Comments

Lvl 1-7 - Newbie Area
Lvl 8-10 - Stonefireld/Maclure Farms: Boars (Goldshire)
Lvl 11-14 - Stone Cairn Lake : Prowlers & Bears (Goldshire)
Lvl 15-23 - Crabs on Longshore (Westfall)